MOTHER RUSSIA - After choosing the scenario, the Soviet player has the option of choosing to be the attacker. If the option is declined, the roles of attacker/defender are chosen randomly.
I'M NOT GOING OVER THERE - Soviet category III troops had notoriously low levels of initiative. Combine low initiative with an enemy's proficiency in ambush and reconnaissance becomes a serious issue. Only half of eligible Soviet units (rounded up) may perform SPEARHEAD as defined in the TY rules.
CHEMICAL WEAPONS - The Soviet player may opt for artillery and salvo weapons to use chemical ordinance on rebel units. The infantry save is reduced by two (increasing infantry casualties by double) for rebel infantry units. If the Soviet player decides to invoke this optional rule, the victory level is shifted on level in favor of the rebel player. If CHEMICAL WEAPONS and HUMAN SHIELDS are both in play, these rules cancel each other out in every way (even though CHEMICAL WEAPONS modifier is one higher).
- T-80: a maximum of 1 formation and additional units within other formations as allowed.
- T-64: a maximum of 1 formation and additional units within other formations as allowed.
- BMP-3: a maximum of 1 formation and additional units within other formations as allowed.
- Afghantsy: not allowed
- Shock Battalion: see special rule SOVIET INTERNAL SECURITY FORCES
- 2S3 Acacia Krasnopol not allowed
Rebellious Republics Special Rules:
LAND OF MY FATHERS - The rebels are fighting on lands that they have inhabited, in some cases, for many generations. One infantry unit from each formation may be held in ambush or used to spearhead. this is in addition to any other units permitted by scenarios. This does not include infantry transport vehicles. Infantry must be dismounted.
MAINTENANENCE IS A LUXURY - The rebellious republics do not have the extensive supply chain networks to properly maintain combat vehicles. Rebel vehicles have a cross check one worse than their Soviet counterparts
HUMAN SHIELDS - Although rebels are idealistic, they are also often heartlessly cruel. Rebel infantry may improve their infantry save by 1 point from artillery and salvo weapons by hiding behind civilians. This will result in a final victory shift one level in favor of the soviet player. This rule is invoked only at the option of the rebel player.
- One infantry formation required for each tank formation
- T-80 not allowed
- T-64 not allowed
- 2S6 Tunguska not allowed
- BMP-3 not allowed
- T-62M ATGM not allowed
- T-55AM ATGM not allowed
- Afghantsy: not allowed
- Shock Battalion: not allowed
- 2S3 Acacia not allowed
- BM-27 not allowed
- TOS-1 not allowed
- SA-8 not allowed
- SU-25 not allowed
- MI-24 not allowed
note: RPG-7VR upgrade is available to rebel forces on a unit basis. If one unit chooses to upgrade, the entire force is NOT required to upgrade.
This fan work is not a challenge to any of the Battlefront copyrights or trademarks. Team Yankee is an awesome game. Buy their stuff and support the game as much as you can. Also, I am not making any money on this or anything. I am just a fanboi doing this for fun. I have links below. You can use these links or whatever you like. All good. have fun.
Thanks to everybody for the comments, feedback and encouragement. Special thanks to Ralnai for the patience working with me and the awesome idea for the internal security troops.
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